I finally caught Mike Judge’s movie Idiocracy on cable toady. I think Derb put it best when he said that the movie had it’s moments, but was flawed. I think that the chief flaw was trying to make a comedy out of such a uncomfortable subject (all of ‘civilization’ being made up of nothing but overbred idiots). It was bad enough that Comedy Central had a ‘male enhancement’ commercial that ran every break, making it difficult to determine when the movie was coming back on, but when they visited the idiot filled Congress (” The House of Representin’ “) with their celebrity black president it got downright depressing.
Video Game Cooperative
[2020 addendum: Recently my son and I played back through the HD remake of RE5. We couldn’t figure it out what changed, but the challenge mode isn’t as much fun as it was in the old version and it’s sad to note, but the overdone brown tones of the original game did not age well in the update. Still a great game, but it is a slight bit a creature of it’s time.]
After teaming up with Kid Sandmich on Monsters, I’ve been on the prowl for two player co-op games. Co-op games as of late have become quite popular, despite the development challenges of coding for an AI partner for when a human co-op player is unavailable. If you’ve been wondering about the dearth of postings, look no further than the two reasons below:
This game features a cheesy meatfest plot that feels like it could have walked off the screen of an eighties action flick. The two players must first shoot lots of Muslims (including suicide bombers that accost the pair) and then (predictably) evil military contractors. I was waiting to be offended by PC sentiment through the game that would make up for their earlier transgressions, but I thought the story in particular was quite sympathetic to the regular military, contrasting it to the “do anything for a buck” private contractors within the game.
Artwork was fantastic and the gameplay nicely balanced between sniping and up close ammo fests. The only disappointing gameplay aspect was that although the game was easier when the two players actually cooperated it was nearly as effective to just run through the maps while laying on the trigger. The game also features some nice set pieces including an escape from a sinking aircraft carrier and a hurricane ravaged city.
As icing on the cake, there are also two additional free scenarios available for download which helps out what would otherwise be an overly brief experience.
With a limited inventory it’s up to the two players to cleanly split up the duties as they present themselves. This is simple enough in the beginning as most of the time both players have a whole lot of nothing with maybe a whole clip of ammo between the two. At about the halfway point it becomes more complicated and Kid Sandmich and myself found ourselves spending RPG-esque amounts of time balancing the inventory. Although misconfigured inventories could cause failures, needless deaths were most often the result of one or both of the players forgetting it was a team game and getting punished heavily for the oversight.
Most of this game is purely a matter of taste, but there’s something for everyone. There’s a nice story that relies on cannon but is easily accessible to those unfamiliar with the games (like myself) and a grimy art style that religiously recreates a generic West African hell-hole within intricate, involving maps. Gameplay includes everything from tense moments of running from chainsaw wielding maniacs to combating giant bosses with super weapons to (after beating the game) infinite ammo killfests. It’s this lack of focus that most detractors hold against the game, but it’s a rare feat to try and make a game all things to all people and succeed as well as this game does.
Kimono
Years ago, back when the company I worked for contracted in security guards, there was older (think 90) guy who bragged that he recycled deodorant dispensers by gluing a photo to the dispenser. He would wheel the bottom of the deodorant container and the picture would come out of the top as if on a cheap, jerky elevator and I would say something thoughtful like “uh huh…”. His was a typical case of an untalented folk artist resorting to a desperate medium in order to differentiate himself from people who actually had talent of some sort.
On the other end of the scale you have Itchiku Kubota whose work is currently featured at the Cultural Center for the Arts in Canton, Ohio. Mr. Kubota’s area of expertise was creating exquisite kimonos:
The kimonos as created were never meant to be worn, but just admired for the artist’s handiwork. My first thought was that Mr. Kubota was only seeking to differentiate himself from other artists by working with an unusual medium; some kind of Japanese folk art on ‘roids. The exhibit itself proves otherwise. Rather than just reusing known techniques in some unusual way, he sought to push art forward by engineering new techniques and applying them in a unique way.
His ‘seasons’ set (i.e. Symphony of Light) which is featured in Canton is truly one of a kind. As an example, although the winter themed kimonos could have been a walk in the park, Mr. Kubota was sure to put as much time into them as the more colorfully ornate sets in the series, complete with empty trees and silver highlights. This attention to ‘painting in the corners’ is a staple of all of his pieces.
In addition to the show, the museum is also putting on a slice of fake Japan with some dances and a $20 a serving ‘Lipton’ green tea ceremony.
Don’t make me guess the province it’s from, as it probably doesn’t exist.
In Canton (yes, Canton) until April 26th, after that you’re going to have to take a twelve hour flight to see them.
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