Another game with a mile long title…
My first experience with this game was in trying to get it to play (on the PS4).The developer had an account creation process for their backend, which is not that unusual (though it kinda is for a smaller studio) but some wires got crossed somewhere when I tried to sign in. When I went Neocore Game’s site to cruise through their English-As-A-Second-Language support I found several support threads where someone on staff would ask for the user’s sign-on because it had to be manually deleted so that the player could join. No wonder this BBB game initially had a AAA price.
The experience is a common thread in the game, it’s enjoyable to play, but every now and then it’s non-AAA budget would pop up to put a damper on the festivities. It was never anything big, an occasionally unstable opening menu when coming out of rest mode, a weird voice actor here, a piece of low-grade art there, AI that would suddenly become lobotomized, etc. ; but taken together it made it seem a little “unfinished” at times.
And it’s not as if the game has a ton of play variety, basically go to one of a half dozen mission types and hold down the trigger button for 5-10 minutes. Story missions gave the missions some context, but, with very few exceptions, they were still essentially the same missions that you could play on ‘random’ mode. Since it is a ‘looter’ game the concentration on variety was put into the somewhat ridiculously deep inventory system which, along with the level mod system, that ramps to a curve worthy of Sisyphus.
And yet, I couldn’t stop playing it. The story missions added just enough substance to bring the interesting 40K universe to life. One of the games detriments, that it was obviously developed to be on PC first, was a slight boon since the game had more depth than one would usually see on console exclusive game. Lastly, the co-op multiplayer worked out pretty well and added a level of replayablity. Not great, but way, way better than it deserves to be.