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Video Game Review

May 3, 2011 by L. Bane. Leave a Comment

I haven’t done a lot of video game reviews because I haven’t played a lot of games where there’s been something left unsaid. I actually went on a bit of a binge the first part of the year and have played several games.

I didn’t do a write-up on Uncharted 2 since it’s awesomeness has already been broadcast across the net (though it’s excellent co-op multiplayer doesn’t get the attention it deserves).

Kid Sandmich and myself then also bought a batch of four games of varying quality (mostly good).

One was Dead Space, which is very well done, but I only played through about half of it before losing interest (I began spending too much time saying to myself “Yeah, I get it, stuff popping out of shadows, then shoot, shoot, shoot”). Artwork, sound, gameplay, all top notch though if that’s your bag.

We also picked up Bayonetta which is one of the (if not THE) sexiest, most stylish games I’ve ever played. It’s racy at times (the tightly clothed female protagonist dancing around a pole to move a platform elicited a chuckle from me. “What?” asked our exchange student; “Oh nothing”, I said), but it must be pointed out that it’s attention to style is so methodical that I was left wondering at times if the game was made with gay fashion designers in mind. Great game with great controls, just not great enough to make me forget about it’s cousin Devil May Cry.

Another binge purchase in the batch was Fallout, whose add-on material that came with the game confirmed that, at least for someone of my age, the game gets by A LOT on nostalgia: imagining you’re Mad Max roving the post apocalyptic countryside, towns, and cities. Since the add-ons lacked that feel (one took place on an alien space station), the rather generic RPG shooter mechanic shown through. The game was good, not great, but definitely all the better for ‘duck and roll’ retro fans (just be sure to save the game for every ten feet that you walk, apparently the apocalyptic future has time freezing issues…).

The last game though I think needs a more thorough revisiting…

 


Darksiders

Darksiders is an interesting game. As it was pointed out when it was released it wanted to have the gore/grind of God of War with the goodies a Zelda type of game. The efforts to pigeon-hole the game largely succeeded in my mind before I had even played it, and the extensive demo that released didn’t do the game any favors as upon playing it I was struck by what wasn’t stated in any of the reviews and was left unsaid by the demo: the unbelievable quality of the title.

The game’s publisher, THQ, is notorious for half making games. It’s latest big budget effort Homefront carries the reviews of a typical THQ game: canned shooter mechanic, much promise, and not enough delivery. Without the apparent muscle of EA or Activision it seems like THQ has a hard time pulling titles all the way across the finish line, which is what makes Darksiders all the more surprising.

The sound and music are the best that any AAA title can offer. The artwork effort was so detailed that even Mrs. Sandmich took notice of a particular piece of finished art on what would ordinarily be a piece of overlooked ground:

Her: “What does that do?”
Me: “Nothing.”
Her: “Really? That circular art looks like should do something.”

But alas no, the artists couldn’t seem to let one detail of this game escape their overproductive claws, leading to a game that’s thick with atmosphere. Every ‘place’ feels like a place, and not a production set and every sprite (chairs, statues, lamps, etc), feels like they had been left there by their previous owners.

With tight controls, a nice storyline, and memorable characters in a largish game to boot, it’s quite obvious that some ingenious producer pulled one over on THQ in getting a game of this quality out of the studio (that, or the producer was a tyrant that worked his people to death).

Four and half stars, with a half star taken off for some inventory control issues late in the game, and the occasional (though rare) aggravating bug.

Filed Under: gaming

Rockets

April 23, 2011 by L. Bane. Leave a Comment

I truly am sad to see the space shuttle go. It started out with so much promise, watching those fancy shuttles launch in grade school! It turned into a bit of a travesty though with around 130 launches and two complete failures; it never went beyond an experimental space craft.

Going back to the Saturn rocket would be pretty cool. I’d heard a rumor though that Congress, in order to press upon the space agency to use the Shuttle exclusively, mandated that the tooling used to create the Saturn series of rockets be destroyed. The truth looks to be more boring since it looks like NASA didn’t readily need the tooling for anything, it misplaced, scrapped, or otherwise lost the capacity to build the giant rockets.

In anticipation of the demise of the shuttle though, smarter minds developed the Delta IV rocket. The Delta IV Heavy is a beast of a machine that (at least on Wikipedia paper) is more than a match for the orbiting capacity of the Shuttle. Although the Delta IV scales down nicely for more affordable launches, the ‘Heavy’ is the current limit and a poor match for the Saturn-like rockets and would be unable to get a man even half of the way to the moon.

So the next time someone needs a justification for their pie-in-the-sky idea and they say “if we can put a man on the moon”, politely point out that in fact, we cannot.

Filed Under: space

Cleveland Police Report For Duty

April 11, 2011 by L. Bane. Leave a Comment

From here:

None of the four Cleveland police officers charged with assaulting a man during a New Year’s Day arrest submitted paperwork required when non-deadly force is used, records obtained by The Plain Dealer show … Henderson, who has a history of mental illness, was arrested after a chase and later accused officers of handcuffing him and holding him down while kicking him and kneeing him in the head. He suffered a broken eye socket, a broken nose and a detached retina.

One can see in the comments that there are several commentators that, at the very least, don’t give a flying fig about the police putting the smack down on this criminal. The Sandmich has always taken a dim view of those that support street justice by cop or worse, prison justice by prisoners. If society wants those sorts of punishments doled out to criminals, something I’m perfectly willing to consider, then it should be done through the normal chain of justice. Is the normal chain of justice too weak? It certainly is, so the first step would be to elect politicians who would correct it, not continually elect softies whose walled communities will always be protected from the chaos that they create and then rely on idiots to fill in the gaps. Backing up that point is another CPD story of railroaded justice:

Eight officers arrived just after 12:30 a.m. and told Geiger he matched the description of the driver who struck [off duty] Sgt. Arthur Gorsek outside the garage and fled the scene. They said that at about 10:20 p.m., Gorsek directed a man in a black SUV to turn right onto Chester Avenue. The driver complied but then made an illegal U-turn. When Gorsek tried to stop him, the vehicle took off, knocking Gorsek to the street. … [Geiger’s] daughter said the officers asked for her earlier whereabouts, and she tried to offer up a receipt as proof of the meal and the time. But the officer waved off the evidence, she said. And the police report from that night does not take note of Christine Geiger’s explanation or even her presence at the house. The officers seemed disinterested in investigating their claims, the family said. They only bullied Geiger and repeatedly told him how much trouble he faced for such a serious offense. … After spending a sleepless night in jail, she was crushed to learn she would be held for up to 72 hours for investigation. The case was out of their control. The Geigers could only hope that Charles’ brother, Gordon, was working hard to have them released and that police were busily investigating the couple’s story. … Later in the week, Patricia Geiger was told she could retrieve her SUV from a Cleveland police impound lot downtown. But when she found the car in the crowded lot, she discovered the driver side window had been left open, and the front seat was blanketed in a snow drift a foot deep. Police also had left the key in the ignition, and the battery was drained. … [Their lawyer] Doyle supplied police with the Melt receipt that officers previously had rejected, the video of Charles Geiger in the restaurant and affidavits signed by the restaurant’s staff, Geiger employees, customers and the women who were with Patricia Geiger at the theater that night. Police quietly dropped the case on March 18.

Nice job jackasses. No wonder the city is trying to replace y’all with traffic cameras.

Filed Under: law and order

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