Toadlick Games

Reaching a higher consciousness

Recent Posts

  • Elected Office Addendum
  • Elected Office
  • Ukraine Timeline
  • Inflation
  • Rule by the HR Witches

About

Powered by Genesis

The Elder Scrolls IV: Oblivion

August 23, 2008 by L. Bane. Leave a Comment

[2020 addendum: I watched my son playing this game on a computer and the two things that irked me in my PS3 (constant loading screens, and the “crowded controller” issue) didn’t exist.  Also not highlighted in my review is how much fun the game was with it’s various glitches and how much fun it was overall.  I added another ‘star’, the three star rating was crazy low for what is one of the greatest video games of all time.]

First off, this game is amazing looking. True to its word when it first came out, this game is amazing just to walk around in and look at. This game is also HUGE, it was many, many hours before I finally made my way to the last city that I hadn’t seen. Every door in the game can be entered, all NPCs have dialog and it’s also worth mentioning the numerous dungeons, some of which I’ll probably never find.

After a certain point though, the game’s size and plot progression (the main plot line is boring and thankfully optional) start to work against it, in fact I’ve come to believe that the lack of focus (“what do I do next?”) is directly related to the size. In an effort to create an entire open-ended alternate world, the developers ran into the paradigms that make much of the real world boring and very similar in appearance. After all, how different does your house look from your neighbor’s? How many different animals do you see on your way to work? I know from my past vacation that I had the same conversation with three different groups of people, which I didn’t mind since I like the sound of my own voice, but there’s no such benefit in a video game when carrying on conversations with ‘non-player characters’.

So needless to say a few hours into the game I had seen 95% of the monsters that I was going to see in the game, NPC dialog became repetitive, and the hundreds of houses started to look the same. An emphasis is put on dungeon crawling for grinding, but even with what I think was a heroic effort on the part of the developers, a hole in the ground can only be made to be so exciting and different from other holes in the ground.

I’m not trying to take too much away from the impressive size and scope of the project which has a girth that must be seen to be believed, and I’ve long dreamt of a tolken-esque game of this magnitude, but…

For as much as it excels there’s also something very staid with the whole exercise. The game feels more like a checklist for old role play gamers than something new and original. I couldn’t put my finger on it until I saw this trailer for the upcoming Final Fantasy. The trailer is amazing looking, and otherworldly. Oblivion on the other hand features content that rehashes ideas and settings that have been around for decades. I’ll admit that this is mostly a taste issue as many people find the whole concept of Japanese role playing games unpalatable and that may be a large reason for Oblivion’s western oriented, Dungeons & Dragons themed success.

Filed Under: gaming

The Clone Wars

August 15, 2008 by L. Bane. Leave a Comment

It’s easy to say this film looks great, because it does. I love the Star Wars ‘Future Renaissance’ art style and that carries me a long way on this film. The other portion that the film has in its favor is that I cannot remember ever seeing that many laser blasts within such a short viewing. After I got out of the theater and returned to reality I mentally pegged the film as the longest ever trailer for a video game. If that isn’t your bag, then too bad for you, it’s a plus in my book.

The Clone Wars does, however, bring up issues that are inherit in the animated form: it get’s breaks that live action doesn’t, but it has to struggle to be viewed as a serious endeavor. The main issue with The Clone Wars is that the people who did the art direction and animation seemed to be shooting for the stars while the people who did the scripting seemed to dig the story out of a stack of leftover Saturday morning cartoon scripts. If one was to watch it without the dialog, one can see a film that pushes a slick, artistic style; but if one only listened to the dialog, one would envision a film pooped out by Korean animators after a weekend of work.

Overall the film did bring a little redemption for me for the Attack of Clones movie which I’ve long felt is one of the worst movies in terms of dollars per celluloid. It looks great, but it’s a shame it didn’t have something more to say.

Filed Under: movies

Anime Scope

August 10, 2008 by L. Bane. Leave a Comment

The game I’m currently playing illustrates why some anime has trouble reining in it’s scope and thus turning their stories into mush. I paraphrase the following somewhat:

Mystery Voice: What do you want?
Lead Character: I want to know who you are.
Mystery Voice: I am The Will of the Universe
Me: Hmm, I wonder if that’s a full time job or if he has to deliver pizzas at night…

Filed Under: anime, gaming

  • « Previous Page
  • 1
  • …
  • 34
  • 35
  • 36
  • 37
  • 38
  • …
  • 40
  • Next Page »

Nearby Ponds

  • Ace
  • AmRen
  • Church Militant
  • Counter Currents
  • Dissident Mag
  • Gab
  • Market Ticker
  • National Vanguard
  • Unz
  • Unz (Derb)
  • Unz (Sailer)
  • Unz (SBPDL)
  • Vdare
  • W. R. Shooters
  • Zero Hedge
  • Zman

Distant Waters

  • Breitbart
  • Instapundit
  • Liberty’s Touch
  • Other McCain

Archives

Categories

  • anime
  • art
  • books
  • Booze
  • car
  • china
  • Cleveland
  • corporate welfare
  • education
  • election
  • Fascism
  • food
  • football
  • gaming
  • health care
  • immigration
  • islam
  • Japan
  • Korea
  • law and order
  • Minnesota
  • movies
  • music
  • Obamanation
  • Ohio
  • pets
  • politically incorrect
  • politics
  • science fiction
  • snow
  • space
  • sports
  • technology
  • travel
  • TV
  • Uncategorized
  • unions
  • work

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org